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VR Technology & 3D Printing Resources

Classroom

VR Headset Checkouts

First-time users must review the VR Headset Setup and Safety videos.

Headsets are available for check out by Touro University Nevada (TUN) students, faculty, and staff for up to three (3) days. 

Faculty who wish to use all headsets for a class must contact the library at least four (4) days prior to the intended day of use.

VR Headsets may be used in all areas of campus except for the library.

Please review all tutorial and safety videos prior to use. 

The Jay Sexter Library offers the following virtual reality (VR) technologies for checkout:

(14) Oculus Go VR Headsets

(2) Oculus Rift S Headsets

Hardware

Oculus Go:

VR HEadset
Controller
Power Adapter
AA Battery
Eyeglass Spacer

Oculus Rift S:

VR Headset
Two Touch Controllers
AA Batteries
5 Meter Headset Cable
Mini DisplayPort to Display Adapter

Applications:

The Library will only purchase applications (apps) pertaining to basic sciences, medical sciences, or education. Users are able to connect the VR Headset to their personal Oculus accounts loaded with their personal apps. 

Users may request app purchasing on behalf of the Library by sending an email to library@tun.touro.edu.

Fines and Damaged Materials:

The Library will collect fines for late returns at the rate of $1.00 per day. Chronic failure to return equipment on time will result in registration blocks, fines, suspension of VR Headset borrowing privileges, or billing for the replacement cost of the item. 

Broken or missing equipment will incur a fine of $25 plus the cost of the equipment that was missing/broken. 

Any questions, comments, or suggestions regarding the VR headset equipment and policies may be directed to library@tun.touro.edu.